Minimum configuration
- CPU `AMD Athlon` or `Intel Core`
- AMD/nVidia/Intel 3D videocard (Shader-Model 3.0 compatible)  lc_mobile_graphics_benchmark.pdf
- Display resolution greater or equal to 1366*854
- OS `Windows-XP x86 SP2`
- HDD free space 700 Mb
- USB port


  Release #56, full distributive (size 401.793.627 bytes)


New functions:
- accurate Focus calculations in 3D-volume for Beam and Footprint
- accurate Frost calculation through the depth (LED modules)
- Objective mapping for shapes (RGB rings, segments, etc.)
- Gobo Edge function
- Pixel Shift function (ShapeShifter by HES)

Render engine enhancements:
- double side light calculations (useful for imported from CAD 3D-models)
- more detailed Beams
- better quality HDR (High Dynamic Range) light representation
- better quality screenshots
- Intel graphics perform with the same quality as AMD and nVidia
- no more compatible with old SM2.0 videocards (generation before 2007)

3D-Mapping (Video output) enhancements:
- LCWarp utility in Video Zone-Output dialog
- Ambient Occlusion on Zone-Output (Flat and Equal modes) for better blending

  3D Studio Max 2015/14/13/12 export plugin

  Autocad 2015/14 export plugin

VW Export to LC.pdf

LC Import From VW.pdf

  VectorWorks 2014/13/12/11 export plugin

To install VW plugin copy files from zip to the \Plugins\ folder, start VW and add LIGHTCONVERSE item to the Export menu in Workspace editor.

- Export plugins saves project in .3dl format directly.
- LC supports project's structure: Layers (with names) and Groups.
- Objects are merged together by Groups, however, for optimization purposes LC can merge also Groups together if their volume too small.
- Objects that do not belong to any group will be merged as one object on a Layer in LC.
- Materials and Texture mapping works well.
- Textures are exported in project's same name folder.
- VW-Spotlight fixtures are automatically recognized in LC by import 3DL file as scene in DMX section.

LIGHTCONVERSE OEM DEMO versions (core 53.029)
(size 215.863.732 bytes)

Demonstration mode with unlocked sACN ethernet protocol.
(size 230.960.350 bytes)

Demonstration mode with unlocked Art-Net ethernet protocol.
(size 246.751.653 bytes)

Demonstration mode with unlocked Art-Net protocol and connection for "ACDI" driver from Avolites.
Wholehog LIGHTCONVERSE_OEM_WHOLEHOG.exe (size 255.961.734 bytes)
Demonstration mode with unlocked connection for
"Wholehog 3/4 connectivity" driver from High End Systems.

hog_lc_oem_mstr.hog3.tar.gz (size 2.940.633 bytes)
HOG3PC show file.

Hog Direct Connection Guide.pdf
Hippotizer LIGHTCONVERSE_OEM_HIPPOTIZER.exe (size 259.294.263 bytes)
Demonstration mode with unlocked "Hippotizer" ethernet connection protocol.
Pangolin LIGHTCONVERSE_OEM_PANGOLIN.exe (size 292.500.569 bytes)
Demonstration mode with unlocked "Pangolin" ethernet protocol.
(size 246.128.148 bytes)

Demonstration mode with unlocked "Lasergraph_DSP" ethernet protocol.
Important information regarding Demo operation:

- With the Demo OEM versions you can directly connect without a license dongle (and use Hog3/4PC or an ArtNet based console for control, for example). The demo versions are operationally functional* (with each specific manufacturer) and are unlocked for one hour blocks.

- You can Delete/Modify/Add fixtures and stage elements within the demo show, however, after 60 minutes the program will close and all changes will be discarded. Simply restart the program to begin again.

- Fixture patch information is provided with each demo in order for you to match the patch in your console or PC based controller (see fixture.txt for patch, located in the Database_ folder within the main folder where the demo was installed. For example, C:\LIGHTCONVERSE_OEM_WHOLEHOG\Database_OEM_Wholehog).

Note: For the Hog demo, a matching Hog3 show file is available also (Hog4 compatible).

Note: Any controller which outputs ArtNet can use the Avolites or Jands demo as they utilize an ArtNet based patch.

*No save, print, import/export and video texture input/playback (except for video input via HippoNet in Hippotizer Demo).

LIGHTCONVERSE documentation
Intro Config Initial Operation Guide.pdf
Fixture Constructor Guide.pdf
Hog Direct Connection Guide.pdf
VW Export To LC Guide.pdf
LC Import From VW Guide.pdf
Object Lighting Texture Fundamentals Guide.pdf
  Tutorials and User Manual
  Additional languages
  Video-tutorials   66.7M   66.3M   40.7M   88.4M   38.4M   88.1M   38.7M   127M

ntb_dv_.avi (77Mb)   LIGHTCONVERSE presentation at LDI 2007 New Technology Breakfast
November 16, 2007, Orlando, FL USA

ntb_2009.avi (140Mb)   LIGHTCONVERSE release 30.8 presentation

Drivers and tools
(18.855.370 bytes)
  K-Lite Codec Pack is a collection of codecs, DirectShow filters and tools.
  Codecs and DirectShow filters are needed for playing video.
Recommended for using with Unlimited/Trace/Media software versions in OS Windows-7/XP.
  Select "Custom" during the installation and set codec's priority to "ffdshow".
(27.697.854 bytes)
  Shark007's FREE Codec solutions.
  Codecs and DirectShow filters are needed for playing video.
Recommended for using with Unlimited/Trace/Media software versions in OS Windows-7.   USB driver for current DMX interfaces.
Version 3.3, Windows XP/Vista/7/8, 32/64bit.   USB driver for DMX interfaces manufactured
from August 2010 to December 2012.
Version 3.3, Windows XP/Vista/7, 32/64bit. Vista/7 64bit notes